![]() ![]() Nonetheless, Adr1ft is easily one of the most intriguing premises in the Rift launch lineup. But hopefully the trial and error isn’t too punishing, because much as I enjoyed the sensation of floating around in space, it won’t be enough to mitigate my dislike for repeating fairly workaday gameplay sequences without the game being clear what I’m doing wrong. The overall, ahem, thrust of Adr1ft will see you trying to discover what went wrong in the first place. The game’s pretty light on guidance in terms of what to do thereafter, so I found myself choking to death regularly whilst navigating between larger chunks of wreckage looking for what to do next. Once out in the glittering debris field, the first order of business becomes finding aerosol-sized oxygen canisters to replenish your damaged suit’s supply. Or if not victory, at least the next object needed to help solve one of Adr1ft's puzzles. In a kind of anti-grav greenhouse you’re shown how to roll, climb and thrust your way to victory. Prior to the main game starting, you’re given some basic training to teach you how to astronaut. Secondly, and probably more importantly, the spacesuit controls are quick to get to grips with, largely effective in terms of moving precisely, and didn’t make me want to spew up. ![]() If there’s a more compelling sight in an Oculus Rift than Earth’s iridescent majesty viewed from space, well, I haven’t been demo’d it yet. First things first: it’s an absolute beauty. As in the Sandy Bullock-starring movie, you’re marooned in the icy vacuum of the void after some sort of space station-related SNAFU. Tim: I’m sure Adam Orth, the ex-Microsoft man who’s now co-director on Adr1ft, is absolutely sick of hearing this, but hoo boy the game really would have been a perfect fit for a Gravity tie-in. This article was first posted on March 15, 2016. It'll take some time to give them each their due, though, so for now here are our preliminary thoughts on every game coming to the VR headset by April, and an overview of those releasing later, or that we haven't been able to play yet. Now that Rift headsets are shipping out to pre-orderers, we're getting to work reviewing all the big ones. We've played most of the 30 games launching with the Rift, and quite a few of the games launching in the second half of the year with Oculus Touch. The Oculus Rift, however, is launching with a spread of games that span a dozen genres, from a meaty RTS to a 12-hour fantasy adventure to space dogfighting in EVE Valkyrie and asymmetrical puzzle solving with Keep Talking and Nobody Explodes. ![]() When consoles launch, they're lucky to have a single killer app: that one game you absolutely have to buy to justify spending hundreds of dollars on new hardware. ![]()
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